Star Trek (2013) poster
Game

Star Trek (2013)

2013

Platforms: PC, Xbox 360, PlayStation 3Genres: Action, Shooter

35Score
Very Little Woke

Mostly focused on storytelling.

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Game metadata from RAWG.

Is Star Trek (2013) Woke? Quick Answer

Star Trek (2013) scores 35/100 on the IsItWoke scale and falls into Very Little Woke.

Messaging can show up, but it is not the main event in this game.

The dialogue and character interactions occasionally lean on exposition and franchise lore rather than natural storytelling, though not overwhelmingly message-driven. Kirk and Spock are notably reduced to generic shooter archetypes, which feels like tokenistic character treatment rather than deep characterization.

See the full breakdown below.

Signal profile

What is driving this verdict

Narrative focus

Representation foregrounded: Present

These are structured scoring signals, not standalone factual claims. Read them together with the source-backed receipts and full analysis below.

Woke profile

How the score is shaped

Eight stored dimensions, each scored from 0 to 20.

  • Message-first dialogue

    4/20
  • Tokenistic characters

    12/20
  • Ideology over story

    6/20
  • Legacy rewriting

    8/20
  • Modern politics injection

    3/20
  • Protected protagonist pattern

    5/20
  • Anti-traditional framing

    2/20
  • Cultural normalization framing

    3/20

Receipts used in this verdict

Medium confidence

These source-linked claims were gathered before scoring. Supporting evidence can raise a relevant signal; counterevidence can reduce or contextualize it. Corporate statements, consultant credits and optional identity cosmetics are context for investigation. They do not establish narrative ideology or directly raise the score.

Reveal detailed receipts · may contain spoilers

The verdict above is spoiler-light. The concrete examples below can describe scenes, plot turns, character outcomes, or late-game material.

  • Tokenistic character writingsupporting

    GameSpot's review states the game 'reduces the inimitable Kirk and Spock to the role of gun-toting foot soldiers.' [2]

  • Production consultantContext only

    The game's story credits include film writer Roberto Orci (credited for the game's story), indicating direct involvement of established film writers in the game's narrative development. [1][3]

Research checked 2026-10-05

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Why it received this score

Based on: Published title analysisConfidence: MediumLast updated: 2026-10-05

Key reasons

  • The dialogue and character interactions occasionally lean on exposition and franchise lore rather than natural storytelling, though not overwhelmingly message-driven.
  • Kirk and Spock are notably reduced to generic shooter archetypes, which feels like tokenistic character treatment rather than deep characterization.
  • The game prioritizes expanding the Star Trek universe through action gameplay, but the narrative often feels secondary to the cover-based shooter mechanics.
View full breakdown
  • The story re-centers the reboot timeline with noticeable shifts that prioritize modernized action over faithful legacy storytelling, reflecting legacy rewriting.
  • There is some injection of contemporary values and diversity elements, but these are not aggressively foregrounded or immersion-breaking.

Score signals

SignalWhat was measuredStrengthImpact
Tokenistic charactersHow much characters feel inserted or shaped primarily for symbolic representation, political signaling, or demographic checkbox value rather than narrative depth, organic fit, or strong characterization.12/20+7
Legacy rewritingHow much an existing franchise, adaptation, setting, or known property appears significantly altered, reinterpreted, or re-centered in ways that feel driven by modern ideological priorities rather than faithful or organic storytelling.8/20+5
Ideology over storyHow much the overall storytelling prioritizes ideological framing, message delivery, social commentary, or activism-coded narrative choices over pacing, conflict, immersion, and entertainment.6/20+4
Message-first dialogueHow much the dialogue, monologues, or character interactions feel driven by overt messaging, moral lecturing, ideological framing, or making a point instead of serving the story naturally.4/20+3
Protected protagonist patternHow much the protagonist fits the protected-protagonist pattern (agenda-driven character construction) rather than competence fantasy. Score HIGH only when: competence appears unearned or unexplained; protagonist rarely faces consequences; antagonists exist mainly to demonstrate protagonist superiority; narrative treats protagonist as symbolically superior; plot shields protagonist from vulnerability. Score LOW when: competence is grounded in training, profession, or past experience; protagonist suffers damage or setbacks; real physical danger and survival tension exist (normal action storytelling). Do not penalize competence fantasy.5/20+3

AI cultural analysis

A short read on tone, themes, and messaging — not a plot synopsis.

AI read

Star Trek (2013) as a game struggles to balance its roots in a beloved sci-fi legacy with the demands of a cover-based shooter format. The narrative, while penned by a film writer connected to the reboot, often sidelines character depth in favor of action sequences, reducing iconic figures like Kirk and Spock to simplistic combat roles.

This tokenistic character treatment detracts from the franchise's hallmark of complex interpersonal dynamics and philosophical exploration. The game’s story embraces the rebooted timeline but does so with a focus on modernized action, which leads to some legacy rewriting that may unsettle purists.

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