Peaky Blinders: Mastermind poster
Game

Peaky Blinders: Mastermind

2020

Platforms: PC, Xbox One, Nintendo Switch, PlayStation 4Genres: Adventure, Strategy, Indie, Puzzle

19Score
Peak Gaming
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Game metadata from RAWG.

Is Peaky Blinders: Mastermind Woke? Quick Answer

Peaky Blinders: Mastermind scores 19/100 on the IsItWoke scale and falls into Peak Gaming.

That is the story-first end of the scale for this game.

Dialogue and character interactions primarily serve the puzzle-adventure gameplay and narrative, with minimal overt ideological messaging. Characters mostly reflect their TV show counterparts with some narrative-driven depth, though some may feel slightly shaped to fit game mechanics rather than full characterization.

See the full breakdown below.

Woke profile

How the score is shaped

Eight stored dimensions, each scored from 0 to 20.

  • Message-first dialogue

    3/20
  • Tokenistic characters

    2/20
  • Ideology over story

    3/20
  • Legacy rewriting

    4/20
  • Modern politics injection

    1/20
  • Protected protagonist pattern

    5/20
  • Anti-traditional framing

    2/20
  • Cultural normalization framing

    1/20

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Why it received this score

Based on: Published title analysisConfidence: MediumLast updated: 2026-10-06

Key reasons

  • Dialogue and character interactions primarily serve the puzzle-adventure gameplay and narrative, with minimal overt ideological messaging.
  • Characters mostly reflect their TV show counterparts with some narrative-driven depth, though some may feel slightly shaped to fit game mechanics rather than full characterization.
  • The game prioritizes strategic puzzle-solving and story progression over heavy ideological framing, maintaining focus on entertainment and challenge.
View full breakdown
  • There is some re-centering of the story to fit the game's timeline before the TV series, which slightly alters legacy elements but remains mostly faithful.
  • The protagonist Tommy Shelby is competent and central, though the game mechanics sometimes shield him from failure consequences in favor of player success.

Score signals

SignalWhat was measuredStrengthImpact
Protected protagonist patternHow much the protagonist fits the protected-protagonist pattern (agenda-driven character construction) rather than competence fantasy. Score HIGH only when: competence appears unearned or unexplained; protagonist rarely faces consequences; antagonists exist mainly to demonstrate protagonist superiority; narrative treats protagonist as symbolically superior; plot shields protagonist from vulnerability. Score LOW when: competence is grounded in training, profession, or past experience; protagonist suffers damage or setbacks; real physical danger and survival tension exist (normal action storytelling). Do not penalize competence fantasy.5/20+3
Message-first dialogueHow much the dialogue, monologues, or character interactions feel driven by overt messaging, moral lecturing, ideological framing, or making a point instead of serving the story naturally.3/20+2
Ideology over storyHow much the overall storytelling prioritizes ideological framing, message delivery, social commentary, or activism-coded narrative choices over pacing, conflict, immersion, and entertainment.3/20+2
Legacy rewritingHow much an existing franchise, adaptation, setting, or known property appears significantly altered, reinterpreted, or re-centered in ways that feel driven by modern ideological priorities rather than faithful or organic storytelling.4/20+2
Tokenistic charactersHow much characters feel inserted or shaped primarily for symbolic representation, political signaling, or demographic checkbox value rather than narrative depth, organic fit, or strong characterization.2/20+1

AI cultural analysis

A short read on tone, themes, and messaging — not a plot synopsis.

AI read

Peaky Blinders: Mastermind leans heavily on its source material to craft a puzzle-adventure experience that emphasizes strategic planning and character control. The narrative is largely faithful to the TV series, set just before Season One, which introduces some minor legacy adjustments to fit the game's structure.

Dialogue and character interactions are functional, designed to support gameplay rather than deliver overt ideological messages. The protagonist, Tommy Shelby, is portrayed with competence consistent with his TV persona, although the game's design occasionally protects him from meaningful setbacks to maintain player engagement.

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