of the Devil poster
Game

of the Devil

2025

Platforms: PCGenres: Adventure, Indie

61Score
Very Woke

Ideology starts steering the story.

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Game metadata from RAWG.

Is of the Devil Woke? Quick Answer

of the Devil scores 61/100 on the IsItWoke scale and falls into Very Woke.

Ideology starts steering this game more often than a story-first title would.

Dialogue often feels like it’s pushing a social agenda rather than developing characters or plot. Characters are crafted to represent various social themes, lacking depth beyond their symbolic roles.

See the full breakdown below.

Signal profile

What is driving this verdict

Messaging

Political messaging: High

Narrative focus

Representation foregrounded: High

These are structured scoring signals, not standalone factual claims. Read them together with the source-backed receipts and full analysis below.

Woke profile

How the score is shaped

Eight stored dimensions, each scored from 0 to 20.

  • Message-first dialogue

    12/20
  • Tokenistic characters

    10/20
  • Ideology over story

    14/20
  • Legacy rewriting

    5/20
  • Modern politics injection

    13/20
  • Protected protagonist pattern

    8/20
  • Anti-traditional framing

    6/20
  • Cultural normalization framing

    9/20

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Why it received this score

Based on: Published title analysisConfidence: MediumLast updated: 2026-06-20

Key reasons

  • Dialogue often feels like it’s pushing a social agenda rather than developing characters or plot.
  • Characters are crafted to represent various social themes, lacking depth beyond their symbolic roles.
  • The narrative prioritizes ideological themes about surveillance and justice over immersive storytelling.
View full breakdown
  • While there is a cyberpunk setting, it feels like a backdrop for modern political commentary rather than an organic world.
  • The protagonist's abilities seem designed to fit a narrative agenda rather than being earned through the story.

Score signals

SignalWhat was measuredStrengthImpact
Ideology over storyHow much the overall storytelling prioritizes ideological framing, message delivery, social commentary, or activism-coded narrative choices over pacing, conflict, immersion, and entertainment.14/20+10
Message-first dialogueHow much the dialogue, monologues, or character interactions feel driven by overt messaging, moral lecturing, ideological framing, or making a point instead of serving the story naturally.12/20+8
Modern politics injectionHow much contemporary political discourse, activist framing, or modern culture-war signaling appears injected into fantasy, sci-fi, historical, or otherwise escapist settings in a way that feels noticeable or immersion-breaking.13/20+8
Tokenistic charactersHow much characters feel inserted or shaped primarily for symbolic representation, political signaling, or demographic checkbox value rather than narrative depth, organic fit, or strong characterization.10/20+6
Protected protagonist patternHow much the protagonist fits the protected-protagonist pattern (agenda-driven character construction) rather than competence fantasy. Score HIGH only when: competence appears unearned or unexplained; protagonist rarely faces consequences; antagonists exist mainly to demonstrate protagonist superiority; narrative treats protagonist as symbolically superior; plot shields protagonist from vulnerability. Score LOW when: competence is grounded in training, profession, or past experience; protagonist suffers damage or setbacks; real physical danger and survival tension exist (normal action storytelling). Do not penalize competence fantasy.8/20+5

AI cultural analysis

A short read on tone, themes, and messaging — not a plot synopsis.

AI read

In 'Of the Devil', the dialogue often leans heavily into ideological messaging, detracting from character development and plot progression. The characters, while multifaceted, appear to serve more as symbols for contemporary social issues than as fully realized individuals, which undermines their narrative potential.

The overall storytelling seems to prioritize themes of surveillance and justice, often at the expense of pacing and immersion, making the experience feel more like a political statement than a cohesive adventure. The game’s setting, a vibrant cyberpunk world, is rich in potential but is frequently overshadowed by modern political discourse that feels injected rather than organically integrated.

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