It Takes Two poster
Game

It Takes Two

2021

Platforms: PlayStation 5, Xbox Series S/X, PlayStation 4, PC, Nintendo Switch, Xbox OneGenres: Action, Adventure, Platformer

28Score
Very Little Woke

Mostly focused on storytelling.

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Game metadata from RAWG.

Is It Takes Two Woke? Quick Answer

It Takes Two scores 28/100 on the IsItWoke scale and falls into Very Little Woke.

Messaging can show up, but it is not the main event in this game.

Dialogue serves the narrative but occasionally veers into moralizing territory. Characters are generally well-developed, though some aspects feel like they serve a symbolic purpose.

See the full breakdown below.

Signal profile

What is driving this verdict

Messaging

Political messaging: High

These are structured scoring signals, not standalone factual claims. Read them together with the source-backed receipts and full analysis below.

Woke profile

How the score is shaped

Eight stored dimensions, each scored from 0 to 20.

  • Message-first dialogue

    5/20
  • Tokenistic characters

    3/20
  • Ideology over story

    4/20
  • Legacy rewriting

    0/20
  • Modern politics injection

    2/20
  • Protected protagonist pattern

    3/20
  • Anti-traditional framing

    5/20
  • Cultural normalization framing

    4/20

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Why it received this score

Based on: Published title analysisConfidence: MediumLast updated: 2026-08-20

Key reasons

  • Dialogue serves the narrative but occasionally veers into moralizing territory.
  • Characters are generally well-developed, though some aspects feel like they serve a symbolic purpose.
  • The story does prioritize character growth and emotional themes over pure gameplay mechanics.
View full breakdown
  • While not overtly political, there are moments that reflect contemporary relationship dynamics.
  • The framing of divorce and family dynamics may challenge traditional views, but it remains grounded in the characters' experiences.

Score signals

SignalWhat was measuredStrengthImpact
Message-first dialogueHow much the dialogue, monologues, or character interactions feel driven by overt messaging, moral lecturing, ideological framing, or making a point instead of serving the story naturally.5/20+3
Ideology over storyHow much the overall storytelling prioritizes ideological framing, message delivery, social commentary, or activism-coded narrative choices over pacing, conflict, immersion, and entertainment.4/20+3
Anti-traditional framingHow strongly a title normalizes, glamorizes, or positively frames anti-traditional, anti-religious, anti-family, or civilizationally subversive themes in a way that should count as woke or corrosive for this product's audience.5/20+3
Tokenistic charactersHow much characters feel inserted or shaped primarily for symbolic representation, political signaling, or demographic checkbox value rather than narrative depth, organic fit, or strong characterization.3/20+2
Protected protagonist patternHow much the protagonist fits the protected-protagonist pattern (agenda-driven character construction) rather than competence fantasy. Score HIGH only when: competence appears unearned or unexplained; protagonist rarely faces consequences; antagonists exist mainly to demonstrate protagonist superiority; narrative treats protagonist as symbolically superior; plot shields protagonist from vulnerability. Score LOW when: competence is grounded in training, profession, or past experience; protagonist suffers damage or setbacks; real physical danger and survival tension exist (normal action storytelling). Do not penalize competence fantasy.3/20+2

AI cultural analysis

A short read on tone, themes, and messaging — not a plot synopsis.

AI read

It Takes Two successfully merges gameplay with narrative, creating an engaging co-op experience that emphasizes teamwork and communication. The dialogue is mostly organic, though there are moments where it leans into moral lessons about relationships and personal growth.

Characters like May and Cody are relatable and their struggles resonate, but some elements can feel like they serve a broader thematic purpose rather than purely advancing the plot. The game does not rewrite legacy narratives but instead explores contemporary issues within a fantastical context.

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