Dishonored: The Brigmore Witches poster
Game

Dishonored: The Brigmore Witches

2013

Platforms: PC, Xbox 360, PlayStation 3Genres: Action

11Score
Peak Gaming
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Game metadata from RAWG.

Is Dishonored: The Brigmore Witches Woke? Quick Answer

Dishonored: The Brigmore Witches scores 11/100 on the IsItWoke scale and falls into Peak Gaming.

That is the story-first end of the scale for this game.

The dialogue serves the plot and character motivations without heavy-handed messaging. Characters are well-developed and integral to the story, avoiding tokenism.

See the full breakdown below.

Woke profile

How the score is shaped

Eight stored dimensions, each scored from 0 to 20.

  • Message-first dialogue

    3/20
  • Tokenistic characters

    2/20
  • Ideology over story

    4/20
  • Legacy rewriting

    1/20
  • Modern politics injection

    1/20
  • Protected protagonist pattern

    3/20
  • Anti-traditional framing

    2/20
  • Cultural normalization framing

    1/20

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Why it received this score

Based on: Published title analysisConfidence: MediumLast updated: 2026-09-18

Key reasons

  • The dialogue serves the plot and character motivations without heavy-handed messaging.
  • Characters are well-developed and integral to the story, avoiding tokenism.
  • The narrative focuses on personal stakes and consequences rather than ideological themes.
View full breakdown
  • The game respects its established lore and character arcs from previous titles.
  • There is minimal contemporary political discourse, allowing for immersion in the story.

Score signals

SignalWhat was measuredStrengthImpact
Ideology over storyHow much the overall storytelling prioritizes ideological framing, message delivery, social commentary, or activism-coded narrative choices over pacing, conflict, immersion, and entertainment.4/20+3
Message-first dialogueHow much the dialogue, monologues, or character interactions feel driven by overt messaging, moral lecturing, ideological framing, or making a point instead of serving the story naturally.3/20+2
Protected protagonist patternHow much the protagonist fits the protected-protagonist pattern (agenda-driven character construction) rather than competence fantasy. Score HIGH only when: competence appears unearned or unexplained; protagonist rarely faces consequences; antagonists exist mainly to demonstrate protagonist superiority; narrative treats protagonist as symbolically superior; plot shields protagonist from vulnerability. Score LOW when: competence is grounded in training, profession, or past experience; protagonist suffers damage or setbacks; real physical danger and survival tension exist (normal action storytelling). Do not penalize competence fantasy.3/20+2
Tokenistic charactersHow much characters feel inserted or shaped primarily for symbolic representation, political signaling, or demographic checkbox value rather than narrative depth, organic fit, or strong characterization.2/20+1
Legacy rewritingHow much an existing franchise, adaptation, setting, or known property appears significantly altered, reinterpreted, or re-centered in ways that feel driven by modern ideological priorities rather than faithful or organic storytelling.1/20+1

AI cultural analysis

A short read on tone, themes, and messaging — not a plot synopsis.

AI read

Dishonored: The Brigmore Witches excels in delivering a compelling narrative driven by character motivations and personal stakes. The dialogue feels organic, enhancing the story rather than serving a political agenda. Characters like Daud and Delilah are intricately woven into the plot, showcasing depth and complexity without falling into tokenistic roles.

The game respects its established lore, building on the events of The Knife of Dunwall while avoiding unnecessary legacy rewriting. Players are engaged in a morally ambiguous world where choices have real consequences, and the protagonist's journey is grounded in earned competence rather than a protected status.

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