The Last of Us Part II vs Tom Clancy's Ghost Recon Wildlands: Which Is More Woke?
The Last of Us Part II vs Tom Clancy's Ghost Recon Wildlands: Quick Comparison
The Last of Us Part II and Tom Clancy's Ghost Recon Wildlands are both games. People look up The Last of Us Part II vs Tom Clancy's Ghost Recon Wildlands, or The Last of Us Part II or Tom Clancy's Ghost Recon Wildlands, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | The Last of Us Part II | Tom Clancy's Ghost Recon Wildlands |
|---|---|---|
| Release year | 2020 | 2017 |
| Type | Game | Game |
| Genres | Action, Shooter, Adventure | Action, Shooter, Massively Multiplayer |
| Platforms | PlayStation 4, PlayStation 5 | PC, Xbox One, PlayStation 4 |
| Woke Score | 71/100 | 23/100 |
| Community Score | 69/100 | 90/100 |
| Verdict | Very Woke | Very Little Woke |
The Last of Us Part II appears more woke than Tom Clancy's Ghost Recon Wildlands based on AI analysis, with a difference of about 48 points. Community votes lean toward Tom Clancy's Ghost Recon Wildlands instead; worth checking both breakdowns.

Community (votes): ~69/100
See full breakdown for The Last of Us Part II
Community (votes): ~90/100
See full breakdown for Tom Clancy's Ghost Recon WildlandsAI vs community
AI verdict
The Last of Us Part II is more woke than Tom Clancy's Ghost Recon Wildlands (AI).
The Last of Us Part II leads by 48 points on the AI scale.
Community verdict
Tom Clancy's Ghost Recon Wildlands reads more woke in community votes than The Last of Us Part II.
Vote-weighted spread: about 21 points (69 vs 90).
Why the scores diverge
- The 48-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Tom Clancy's Ghost Recon Wildlands highlight: Dialogue serves the military narrative rather than pushing a social agenda.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
- Tom Clancy's Ghost Recon Wildlands: Characters are primarily developed as soldiers with distinct roles, not as symbols.
The Last of Us Part II reads higher on message-first dialogue than Tom Clancy's Ghost Recon Wildlands, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Tom Clancy's Ghost Recon Wildlands, which nudges the overall profile message-forward. The Last of Us Part II reads higher on tokenistic characters than Tom Clancy's Ghost Recon Wildlands, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, The Last of Us Part II or Tom Clancy's Ghost Recon Wildlands?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 23/100).
- What do community votes say?
- Votes lean more woke on Tom Clancy's Ghost Recon Wildlands (90 vs 69 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.