The Elder Scrolls Online: Morrowind vs The Last of Us Part II: Which Is More Woke?
The Elder Scrolls Online: Morrowind vs The Last of Us Part II: Quick Comparison
The Elder Scrolls Online: Morrowind and The Last of Us Part II are both games. People look up The Elder Scrolls Online: Morrowind vs The Last of Us Part II, or The Elder Scrolls Online: Morrowind or The Last of Us Part II, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | The Elder Scrolls Online: Morrowind | The Last of Us Part II |
|---|---|---|
| Release year | 2017 | 2020 |
| Type | Game | Game |
| Genres | RPG, Massively Multiplayer | Action, Shooter, Adventure |
| Platforms | Xbox One, PC, macOS | PlayStation 4, PlayStation 5 |
| Woke Score | 15/100 | 71/100 |
| Community Score | Not listed | 52/100 |
| Verdict | Peak Gaming | Very Woke |
The Last of Us Part II appears more woke than The Elder Scrolls Online: Morrowind based on AI analysis, with a difference of about 56 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for The Elder Scrolls Online: Morrowind
Community (votes): ~52/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than The Elder Scrolls Online: Morrowind (AI).
The Last of Us Part II leads by 56 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 56-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- The Elder Scrolls Online: Morrowind highlight: Dialogue and character interactions primarily serve the fantasy RPG narrative with minimal overt ideological messaging.
- The Elder Scrolls Online: Morrowind: Some characters appear designed to fit classic fantasy archetypes, with occasional nods to diversity but not in a tokenistic or forced manner.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than The Elder Scrolls Online: Morrowind, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than The Elder Scrolls Online: Morrowind, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than The Elder Scrolls Online: Morrowind, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, The Elder Scrolls Online: Morrowind or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 15/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.