Saints Row: The Third vs The Last of Us Part II: Which Is More Woke?
Saints Row: The Third vs The Last of Us Part II: Quick Comparison
Saints Row: The Third and The Last of Us Part II are both games. Saints Row: The Third landed in 2011; The Last of Us Part II in 2020. People look up Saints Row: The Third vs The Last of Us Part II, or Saints Row: The Third or The Last of Us Part II, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | Saints Row: The Third | The Last of Us Part II |
|---|---|---|
| Release year | 2011 | 2020 |
| Type | Game | Game |
| Genres | Action, Adventure | Action, Shooter, Adventure |
| Platforms | Linux, PC, Xbox One | PlayStation 4, PlayStation 5 |
| Woke Score | 7/100 | 71/100 |
| Community Score | 10/100 | 52/100 |
| Verdict | Peak Gaming | Very Woke |
The Last of Us Part II appears more woke than Saints Row: The Third based on AI analysis, with a difference of about 64 points. Community votes agree with the AI verdict.

Community (votes): ~10/100
See full breakdown for Saints Row: The Third
Community (votes): ~52/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Saints Row: The Third (AI).
The Last of Us Part II leads by 64 points on the AI scale.
Community verdict
The Last of Us Part II reads more woke in community votes than Saints Row: The Third.
Vote-weighted spread: about 42 points (10 vs 52).
Why the scores diverge
- The 64-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Saints Row: The Third highlight: The dialogue and character interactions lean heavily into humor and absurdity rather than overt ideological messaging, keeping message-first dialogue minimal.
- Saints Row: The Third: Characters serve the game's outrageous tone and mission variety rather than functioning as tokenistic or symbolic representations, though some minor elements of caricature exist.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Saints Row: The Third, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Saints Row: The Third, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Saints Row: The Third, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Saints Row: The Third or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 7/100).
- What do community votes say?
- Votes lean more woke on The Last of Us Part II (52 vs 10 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.