Kingdoms of Amalur: Reckoning vs The Last of Us Part II: Which Is More Woke?
Kingdoms of Amalur: Reckoning vs The Last of Us Part II: Quick Comparison
Kingdoms of Amalur: Reckoning and The Last of Us Part II are both games. Kingdoms of Amalur: Reckoning landed in 2012; The Last of Us Part II in 2020. People look up Kingdoms of Amalur: Reckoning vs The Last of Us Part II, or Kingdoms of Amalur: Reckoning or The Last of Us Part II, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | Kingdoms of Amalur: Reckoning | The Last of Us Part II |
|---|---|---|
| Release year | 2012 | 2020 |
| Type | Game | Game |
| Genres | Action, Adventure, RPG | Action, Shooter, Adventure |
| Platforms | PC, PlayStation 3, Xbox 360 | PlayStation 4, PlayStation 5 |
| Woke Score | 4/100 | 71/100 |
| Community Score | Not listed | 52/100 |
| Verdict | Peak Gaming | Very Woke |
The Last of Us Part II appears more woke than Kingdoms of Amalur: Reckoning based on AI analysis, with a difference of about 67 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for Kingdoms of Amalur: Reckoning
Community (votes): ~52/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Kingdoms of Amalur: Reckoning (AI).
The Last of Us Part II leads by 67 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 67-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Kingdoms of Amalur: Reckoning highlight: The dialogue and character interactions primarily serve the story and gameplay rather than pushing overt ideological messages or moral lecturing.
- Kingdoms of Amalur: Reckoning: Characters appear to be designed with narrative and gameplay roles in mind rather than as symbolic or tokenistic representations.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Kingdoms of Amalur: Reckoning, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Kingdoms of Amalur: Reckoning, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Kingdoms of Amalur: Reckoning, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Kingdoms of Amalur: Reckoning or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 4/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.