Grand Theft Auto IV vs The Last of Us Part II: Which Is More Woke?
The Last of Us Part II appears more woke than Grand Theft Auto IV based on AI analysis, with a difference of about 58 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for Grand Theft Auto IV
Community (votes): ~66/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Grand Theft Auto IV (AI).
The Last of Us Part II leads by 58 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 58-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Grand Theft Auto IV highlight: Dialogue serves the gritty narrative rather than pushing a message.
- Grand Theft Auto IV: Characters are primarily defined by their roles in the story, not as symbols.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Grand Theft Auto IV, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Grand Theft Auto IV, which nudges the overall profile message-forward. The Last of Us Part II reads higher on tokenistic characters than Grand Theft Auto IV, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Grand Theft Auto IV or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 13/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 66 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.