Devil May Cry 2 vs The Last of Us Part II: Which Is More Woke?
The Last of Us Part II appears more woke than Devil May Cry 2 based on AI analysis, with a difference of about 67 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for Devil May Cry 2
Community (votes): ~74/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Devil May Cry 2 (AI).
The Last of Us Part II leads by 67 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 67-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Devil May Cry 2 highlight: Dialogue serves the action rather than delivering a moral lesson.
- Devil May Cry 2: Characters are designed to fit the narrative without feeling forced or symbolic.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Devil May Cry 2, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Devil May Cry 2, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Devil May Cry 2, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Devil May Cry 2 or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 4/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 74 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.