Compare only works for titles already in our database with a verdict. If something doesn't show up in the lists below, find it from the home search, run analysis first, then come back to this page.

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Category
First title
Crysis 2

Crysis 2

2011

Category
Second title
The Last of Us Part II

The Last of Us Part II

2020

Crysis 2 vs The Last of Us Part II: Which Is More Woke?

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Crysis 2 vs The Last of Us Part II: Quick Comparison

Crysis 2 and The Last of Us Part II are both games. Crysis 2 landed in 2011; The Last of Us Part II in 2020. People look up Crysis 2 vs The Last of Us Part II, or Crysis 2 or The Last of Us Part II, when they want a straight compare of the two.

Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.

Side-by-side comparison of Crysis 2 and The Last of Us Part II
FieldCrysis 2The Last of Us Part II
Release year20112020
TypeGameGame
GenresAction, ShooterAction, Shooter, Adventure
PlatformsXbox 360, PlayStation 3, PCPlayStation 4, PlayStation 5
Woke Score23/10071/100
Community ScoreNot listed52/100
VerdictVery Little WokeVery Woke

The Last of Us Part II appears more woke than Crysis 2 based on AI analysis, with a difference of about 48 points. Community votes are split or too thin to call a clear winner yet.

Crysis 2
Game
Crysis 22011
23Score
Very Little Woke

Community (votes): not enough data yet

See full breakdown for Crysis 2

AI vs community

AI verdict

The Last of Us Part II is more woke than Crysis 2 (AI).

The Last of Us Part II leads by 48 points on the AI scale.

Community verdict

Community averages are too close to call (or one side has no votes yet).

Why the scores diverge

  • The 48-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
  • The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
  • Crysis 2 highlight: Dialogue and character interactions primarily serve the action-driven plot with minimal ideological lecturing, keeping message-first dialogue low.
  • Crysis 2: Characters, including the new protagonist Alcatraz, are developed within the military sci-fi context without feeling inserted solely for representation or tokenism.
  • The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.

The Last of Us Part II reads higher on message-first dialogue than Crysis 2, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Crysis 2, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Crysis 2, which nudges the overall profile message-forward.

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Frequently asked questions

Which is more woke, Crysis 2 or The Last of Us Part II?
The Last of Us Part II scores higher on the AI pass (71/100 vs 23/100).
What do community votes say?
Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
Why might AI and votes disagree?
AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.

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