Call of Duty: World at War vs The Last of Us Part II: Which Is More Woke?
Call of Duty: World at War vs The Last of Us Part II: Quick Comparison
Call of Duty: World at War and The Last of Us Part II are both games. Call of Duty: World at War landed in 2008; The Last of Us Part II in 2020. People look up Call of Duty: World at War vs The Last of Us Part II, or Call of Duty: World at War or The Last of Us Part II, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | Call of Duty: World at War | The Last of Us Part II |
|---|---|---|
| Release year | 2008 | 2020 |
| Type | Game | Game |
| Genres | Shooter | Action, Shooter, Adventure |
| Platforms | Xbox 360, PC, PlayStation 3 | PlayStation 4, PlayStation 5 |
| Woke Score | 18/100 | 71/100 |
| Community Score | Not listed | 52/100 |
| Verdict | Peak Gaming | Very Woke |
The Last of Us Part II appears more woke than Call of Duty: World at War based on AI analysis, with a difference of about 53 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for Call of Duty: World at War
Community (votes): ~52/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Call of Duty: World at War (AI).
The Last of Us Part II leads by 53 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 53-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Call of Duty: World at War highlight: Dialogue serves the story rather than pushing a message.
- Call of Duty: World at War: Characters are developed within the context of the war narrative.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Call of Duty: World at War, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Call of Duty: World at War, which nudges the overall profile message-forward. The Last of Us Part II reads higher on tokenistic characters than Call of Duty: World at War, which nudges the overall profile message-forward.
Browse more
Related comparisons
Other matchups that share Call of Duty: World at War or The Last of Us Part II.
- The Last of Us Part II vs Tsukihime Remake
- The Last of Us Part II vs Cyberpunk
- The Last of Us Part II vs Call of Duty: WWII
- The Last of Us Part II vs Baldi's BASICS Plus Android
- The Last of Us Part II vs Pokemon Emerald Version
- The Last of Us Part II vs Eriksholm: The Stolen Dream
- The Last of Us Part II vs Mafia III
- The Last of Us Part II vs Far Cry Primal
Trending now
- The OdysseyTrending· movie
- Gears of War: E-DayTrending· game
- LanternsTrending· tv
- Avatar: Seven HavensTrending· tv
- DiggerTrending· movie
- Spider-Man: Brand New DayTrending· movie
- BarbieTrending· movie
- Yarichin Bitch ClubTrending· tv
Frequently asked questions
- Which is more woke, Call of Duty: World at War or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 18/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.