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First title
Arcanum: Of Steamworks and Magick Obscura

Arcanum: Of Steamworks and Magick Obscura

2001

Category
Second title
The Last of Us Part II

The Last of Us Part II

2020

Arcanum: Of Steamworks and Magick Obscura vs The Last of Us Part II: Which Is More Woke?

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Arcanum: Of Steamworks and Magick Obscura vs The Last of Us Part II: Quick Comparison

Arcanum: Of Steamworks and Magick Obscura and The Last of Us Part II are both games. Arcanum: Of Steamworks and Magick Obscura landed in 2001; The Last of Us Part II in 2020. People look up Arcanum: Of Steamworks and Magick Obscura vs The Last of Us Part II, or Arcanum: Of Steamworks and Magick Obscura or The Last of Us Part II, when they want a straight compare of the two.

Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.

Side-by-side comparison of Arcanum: Of Steamworks and Magick Obscura and The Last of Us Part II
FieldArcanum: Of Steamworks and Magick ObscuraThe Last of Us Part II
Release year20012020
TypeGameGame
GenresRPGAction, Shooter, Adventure
PlatformsPCPlayStation 4, PlayStation 5
Woke Score3/10071/100
Community ScoreNot listed52/100
VerdictPeak GamingVery Woke

The Last of Us Part II appears more woke than Arcanum: Of Steamworks and Magick Obscura based on AI analysis, with a difference of about 68 points. Community votes are split or too thin to call a clear winner yet.

AI vs community

AI verdict

The Last of Us Part II is more woke than Arcanum: Of Steamworks and Magick Obscura (AI).

The Last of Us Part II leads by 68 points on the AI scale.

Community verdict

Community averages are too close to call (or one side has no votes yet).

Why the scores diverge

  • The 68-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
  • The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
  • Arcanum: Of Steamworks and Magick Obscura highlight: Dialogue and character interactions primarily serve the story and player choice rather than pushing overt ideological messages.
  • Arcanum: Of Steamworks and Magick Obscura: Character customization and development emphasize player agency and creativity over tokenistic representation or symbolic roles.
  • The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.

The Last of Us Part II reads higher on message-first dialogue than Arcanum: Of Steamworks and Magick Obscura, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Arcanum: Of Steamworks and Magick Obscura, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Arcanum: Of Steamworks and Magick Obscura, which nudges the overall profile message-forward.

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Frequently asked questions

Which is more woke, Arcanum: Of Steamworks and Magick Obscura or The Last of Us Part II?
The Last of Us Part II scores higher on the AI pass (71/100 vs 3/100).
What do community votes say?
Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
Why might AI and votes disagree?
AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.

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