Compare only works for titles already in our database with a verdict. If something doesn't show up in the lists below, find it from the home search, run analysis first, then come back to this page.

Switch titles

Category
First title
Always Sometimes Monsters

Always Sometimes Monsters

2014

Category
Second title
The Last of Us Part II

The Last of Us Part II

2020

Always Sometimes Monsters vs The Last of Us Part II: Which Is More Woke?

Share this comparison

Always Sometimes Monsters vs The Last of Us Part II: Quick Comparison

Always Sometimes Monsters and The Last of Us Part II are both games. People look up Always Sometimes Monsters vs The Last of Us Part II, or Always Sometimes Monsters or The Last of Us Part II, when they want a straight compare of the two.

Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.

Side-by-side comparison of Always Sometimes Monsters and The Last of Us Part II
FieldAlways Sometimes MonstersThe Last of Us Part II
Release year20142020
TypeGameGame
GenresAdventure, RPG, IndieAction, Shooter, Adventure
PlatformsPlayStation 4, Linux, PCPlayStation 4, PlayStation 5
Woke Score22/10071/100
Community ScoreNot listed52/100
VerdictVery Little WokeVery Woke

The Last of Us Part II appears more woke than Always Sometimes Monsters based on AI analysis, with a difference of about 49 points. Community votes are split or too thin to call a clear winner yet.

AI vs community

AI verdict

The Last of Us Part II is more woke than Always Sometimes Monsters (AI).

The Last of Us Part II leads by 49 points on the AI scale.

Community verdict

Community averages are too close to call (or one side has no votes yet).

Why the scores diverge

  • The 49-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
  • The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
  • Always Sometimes Monsters highlight: The game’s dialogue and moral summaries at the end are reported by some players as preachy and forced, indicating a notable presence of message-first dialogue.
  • Always Sometimes Monsters: Character customization affecting gender, age, and sexual orientation is a central mechanic influencing narrative reactions, which raises cultural normalization framing and identity centrality scores.
  • The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.

The Last of Us Part II reads higher on legacy rewriting than Always Sometimes Monsters, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Always Sometimes Monsters, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Always Sometimes Monsters, which nudges the overall profile message-forward.

Browse more

Other matchups that share Always Sometimes Monsters or The Last of Us Part II.

Trending now

Frequently asked questions

Which is more woke, Always Sometimes Monsters or The Last of Us Part II?
The Last of Us Part II scores higher on the AI pass (71/100 vs 22/100).
What do community votes say?
Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
Why might AI and votes disagree?
AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.

Send feedback

We send your description, report type, optional email and the current page path. No browsing history or session transcript is included.