Ratchet & Clank: Going Commando vs The Last of Us Part II: Which Is More Woke?
Ratchet & Clank: Going Commando vs The Last of Us Part II: Quick Comparison
Ratchet & Clank: Going Commando and The Last of Us Part II are both games. Ratchet & Clank: Going Commando landed in 2003; The Last of Us Part II in 2020. People look up Ratchet & Clank: Going Commando vs The Last of Us Part II, or Ratchet & Clank: Going Commando or The Last of Us Part II, when they want a straight compare of the two.
Below is a side-by-side of the facts we have, then how their political messaging, cultural themes, and IsItWoke scores differ. This is not a review of which is better to play.
| Field | Ratchet & Clank: Going Commando | The Last of Us Part II |
|---|---|---|
| Release year | 2003 | 2020 |
| Type | Game | Game |
| Genres | Action, Shooter, RPG | Action, Shooter, Adventure |
| Platforms | PS Vita, PlayStation 2, PlayStation 3 | PlayStation 4, PlayStation 5 |
| Woke Score | 3/100 | 71/100 |
| Community Score | Not listed | 52/100 |
| Verdict | Peak Gaming | Very Woke |
The Last of Us Part II appears more woke than Ratchet & Clank: Going Commando based on AI analysis, with a difference of about 68 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): not enough data yet
See full breakdown for Ratchet & Clank: Going Commando
Community (votes): ~52/100
See full breakdown for The Last of Us Part IIAI vs community
AI verdict
The Last of Us Part II is more woke than Ratchet & Clank: Going Commando (AI).
The Last of Us Part II leads by 68 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 68-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- The Last of Us Part II highlight: Dialogue often feels like it serves an ideological agenda rather than character development.
- Ratchet & Clank: Going Commando highlight: The dialogue is generally well-written and serves the story and humor without feeling preachy or message-driven, as noted by contemporary reviews.
- Ratchet & Clank: Going Commando: Characters feel naturally integrated into the narrative with clear roles and motivations rather than existing primarily for symbolic representation or tokenism.
- The Last of Us Part II: Characters are sometimes shaped more by their symbolic roles than by organic narrative needs.
The Last of Us Part II reads higher on message-first dialogue than Ratchet & Clank: Going Commando, which nudges the overall profile message-forward. The Last of Us Part II reads higher on ideology over story than Ratchet & Clank: Going Commando, which nudges the overall profile message-forward. The Last of Us Part II reads higher on modern politics injection than Ratchet & Clank: Going Commando, which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Ratchet & Clank: Going Commando or The Last of Us Part II?
- The Last of Us Part II scores higher on the AI pass (71/100 vs 3/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (n/a vs 52 on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.