Cyberpunk 2077 vs Fable (2004): Which Is More Woke?
Cyberpunk 2077 appears more woke than Fable (2004) based on AI analysis, with a difference of about 26 points. Community votes are split or too thin to call a clear winner yet.

Community (votes): ~10/100
See full breakdown for Cyberpunk 2077
Community (votes): not enough data yet
See full breakdown for Fable (2004)AI vs community
AI verdict
Cyberpunk 2077 is more woke than Fable (2004) (AI).
Cyberpunk 2077 leads by 26 points on the AI scale.
Community verdict
Community averages are too close to call (or one side has no votes yet).
Why the scores diverge
- The 26-point gap reflects how much ideology steers each story on our six-dimension pass, not just vibes.
- Cyberpunk 2077 highlight: Some dialogue leans into social commentary but does not dominate the experience.
- Fable (2004) highlight: Dialogue serves character development and world-building rather than overt messaging.
- Cyberpunk 2077: Characters are mostly well-developed, though some feel like they serve a symbolic purpose.
- Fable (2004): Characters are diverse but not overly symbolic or lacking depth.
Cyberpunk 2077 reads higher on message-first dialogue than Fable (2004), which nudges the overall profile message-forward. Cyberpunk 2077 reads higher on tokenistic characters than Fable (2004), which nudges the overall profile message-forward. Cyberpunk 2077 reads higher on ideology over story than Fable (2004), which nudges the overall profile message-forward.
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Frequently asked questions
- Which is more woke, Cyberpunk 2077 or Fable (2004)?
- Cyberpunk 2077 scores higher on the AI pass (37/100 vs 11/100).
- What do community votes say?
- Community averages are within the tie band or too close to call (10 vs n/a on our vote-weighted scale).
- Why might AI and votes disagree?
- AI scores come from a structured model pass; votes capture how people read the politics or messaging. Trailers, culture-war framing, and release timing can push votes away from the model.