
Game
Yakuza Kiwami
2016
AI use: Evidence found
Did Yakuza Kiwami use generative AI?
We found source-linked indications of generative AI use for this game. Read the cited disclosures or reports for the exact scope.
This check covers generated art, writing, audio and other content, plus development tools when disclosed. Scripted enemy behavior and ordinary procedural generation do not count. Lack of evidence does not prove no AI was used.
Last checked 2026-10-03
What the sources say
Development workflow
Ryu Ga Gotoku Studio used an automated playtesting system called “AutoTest” with player‑AI (bots emulating button presses and switching bot behaviors) during development and testing - the studio states they collected and analyzed AutoTest logs since Ryu ga Gotoku KIWAMI (released 2016). [1]