
Ratchet & Clank: Rift Apart
2021
The sourced concerns are substantially offset by delivered value.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Research of developer statements, contemporary reviews, and product listings found no credible evidence that Ratchet & Clank: Rift Apart was designed primarily as a commercial extraction. Insomniac and storefront pages document no ongoing microtransactions, reviewers consistently praised the game’s high production values and PS5-specific technical work, and the release included a $10 Digital Deluxe edition with cosmetic and early-unlock bonuses. Some critics and players did note a relatively short 10 to 15 hour campaign at the $69.99 launch price which fueled limited price versus runtime complaints.
- Insomniac and support docs state the only paid add-on is an optional Digital Deluxe upgrade, no microtransactions are present.
- Multiple reviews and developer pieces document substantial PS5-specific production work, including SSD rift streaming, ray tracing, and DualSense features.
- Contemporary critical coverage describes the game as a polished, technically ambitious full-length single player release rather than a minimal re-skin.
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- Some reviewers and community posts noted a 10-15 hour main campaign and questioned value relative to the $69.99 launch price.
Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | PS5-specific production craft | Developers and reviewers describe Rift Apart as built around PS5 capabilities, using fast SSD streaming for instantaneous rifts, DualSense integration, and ray tracing to deliver high production values.[2][3][1] | -18 |
| Against | New protagonist and gameplay systems | Coverage and the PlayStation blog highlight substantive new content including a new playable protagonist Rivet, new planets, and the rift-based dimension-hopping mechanic.[4][5][1] | -16 |
| Against | No ongoing microtransactions | Insomniac’s support documentation and technical/product pages state the game has no microtransactions, only an optional Digital Deluxe purchase upgrade.[6][7] | -14 |
| For | Critic and community concerns about runtime versus launch pr | Multiple reviews and community threads note a main campaign runtime around 10 to 15 hours and some community discussion tied that length to the $69.99 launch price as a perceived value concern.[1][8][9] | +8 |
Confidence: High · Sources include developer support pages, major reviews and technical coverage and storefront listings which consistently show no microtransactions and document substantial new PS5-specific production work, remaining gaps are community value judgments about runtime versus price. · Researched 2026-07-23
Sources reviewed
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- [9]www.reddit.com
- [10]blog.playstation.com
View 68 more sourcesShow fewer sources
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What does the community think?
The AI sees low cash-grab risk. What's your read?
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