
Prince of Persia: The Lost Crown
2024
The sourced concerns are substantially offset by delivered value.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Prince of Persia: The Lost Crown launched January 18, 2024 as a multi‑platform Metroidvania from Ubisoft, and contemporary reporting documents a standard priced base game with a paid Deluxe edition and a modest paid DLC, while multiple independent reviews praise its new content, design and production values. I found no credible reporting that the title used predatory microtransactions or deceptive launch practices, the paid additions appear modest, and critical coverage emphasizes substantive craft and value rather than blatant exploitation.
- Multiple major reviews describe substantial new content, design work, and strong Metroidvania execution.
- Official store and press coverage show a standard-priced base game and a paid Deluxe edition, not predatory recurring monetization.
- A small paid DLC is documented, but its price and scope reported by publisher/communities are modest.
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- No reputable sources report rushed release practices, widespread launch deception, or invasive microtransactions.
Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | Critical praise for new content | Multiple major outlets described The Lost Crown as a substantial Metroidvania with new story, biomes, and mechanics rather than recycled low-effort content.[1][2][4] | -18 |
| Against | Visible production investment and multi-platform release | The game shipped on current and prior gen consoles plus PC and was widely reviewed as demonstrating clear production effort across art, combat systems, and level design.[3][1] | -14 |
| Against | No predatory microtransactions reported | Reporting focused on game systems and editions and explicitly addressed microtransactions, with coverage indicating there are no invasive microtransactions at launch.[6][2] | -12 |
| Against | Deluxe edition and cosmetic extras | Ubisoft sold a Deluxe edition as a paid cosmetic/utility bundle and outlets reported the Deluxe cost as roughly $10 above the standard edition.[5][3] | -12 |
| For | Paid DLC released at modest price | Publisher filings and community posts document a named DLC, Mask of Darkness, released as paid additional content and discussed in publisher financial materials.[7][8] | +8 |
Confidence: High · I relied on multiple major reviews, the publisher store page, and publisher financial filing which together provide direct, contemporaneous evidence about pricing, DLC, monetization and production quality. · Researched 2026-09-20
Sources reviewed
- [1]www.gamespot.com
- [2]www.pcgamesn.com
- [3]store.ubisoft.com
- [4]www.pcgamer.com
- [5]www.windowscentral.com
- [6]www.dexerto.com
- [7]cdn.financialreports.eu
- [8]www.reddit.com
- [9]www.metacritic.com
- [10]www.theguardian.com
View 15 more sourcesShow fewer sources
- [11]www.techradar.com
- [12]gameinformer.com
- [13]www.pushsquare.com
- [14]www.youtube.com
- [15]www.metacritic.com
- [16]www.youtube.com
- [17]www.reddit.com
- [18]www.reddit.com
- [19]www.reddit.com
- [20]vggpodcast.com
- [21]www.reddit.com
- [22]www.reddit.com
- [23]www.reddit.com
- [24]www.reddit.com
- [25]www.reddit.com
What does the community think?
The AI sees low cash-grab risk. What's your read?
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