
Kingdom Come: Deliverance
2018
The sourced concerns are substantially offset by delivered value.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Kingdom Come: Deliverance was crowdfunded and developed as a large, historically grounded singleplayer RPG, it shipped February 2018 with a widely reported 23 GB day-one patch and notable technical bugs that required follow-up fixes. Warhorse released multiple paid story DLCs and paid extras, and also provided free HD packs, mod support and ongoing patches. Independent reviews criticized launch stability but praised scope and ambition. I found community claims calling particular DLC a "cash grab" but no strong, credible evidence of predatory microtransactions, loot boxes, or deliberate on-disc withholding of essential content.
- Crowdfunded project with substantial development investment and publisher acquisition, indicating major production effort.
- Developer published a 23 GB day-one patch and said the team used pre-release time to polish rather than create paid DLC.
- The release was buggy and required notable post-launch patches, which some players interpreted as rushed release.
View full breakdownHide full breakdown
- Multiple paid story DLCs and paid extras exist, some player reviews call them low-value, but mainstream coverage documents substantive post-launch content and mod support.
Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | Crowdfunded origin and funding | Kingdom Come was crowdfunded on Kickstarter raising over £1.1 million, demonstrating early community financing and a public development commitment.[3][2] | -15 |
| Against | Multiple paid story DLCs and paid extras | Warhorse released several paid story DLCs and paid extras and later bundled them in Royal/Collection packages, demonstrating standard post-launch commercial content sales.[4][1] | -13 |
| Against | Large day-one patch and studio statement | Warhorse and publisher representatives explained a 23 GB day-one patch replaced most build data because developers continued polishing in the weeks before release rather than packaging that work as DLC.[5] | -11 |
| For | Buggy launch required fixes | Major outlets documented frequent bugs, save and stability issues at launch and reported Warhorse issued follow-up patches and fixes in the weeks after release.[6][7] | +9 |
| Against | Modding support and free packs provided | Warhorse published a DLC roadmap that included official mod support and released free HD texture/voice/sound packs and mod tools, which supports substantive post-launch support for players.[1][8] | -8 |
| For | Community accusations that some DLC felt like cash grabs | User reviews and community forum threads contain explicit accusations that particular DLCs, notably From the Ashes, felt low-effort or 'a cash grab' to some players.[9][10] | +5 |
Confidence: High · Coverage from major gaming outlets, storefront pages and developer/publisher statements provide consistent, concrete evidence about funding, launch patching, bugs, DLC releases and mod support, the main remaining gaps are subjective player-value judgments about individual DLCs which are chiefly refl · Researched 2026-07-27
Sources reviewed
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What does the community think?
The AI sees low cash-grab risk. What's your read?
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