Immortals: Fenyx Rising poster
Game

Immortals: Fenyx Rising

2020

0Score
Low Cash-Grab Risk

The sourced concerns are substantially offset by delivered value.

What counts as a cash grab?

Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.

Why?

Immortals: Fenyx Rising shipped with optional paid content and an in-game store, while Ubisoft publicly described store items as cosmetic-only and optional. The Australian Classification record lists in-game purchases and Ubisoft sold a Season Pass plus paid cosmetic packs on its store. Critics praised the game’s art, writing, combat, and story-driven DLCs, though several reviews described mechanics and design elements as derivative of Breath of the Wild. There is no sourced evidence of predatory pay-to-win monetization, deceptive launch tactics, or a rushed release intended to extract consumer spend.

  • Publisher documentation and the Australian Classification list in-game purchases and a purchasable season pass.
  • Ubisoft stated the in-game store sells cosmetic-only items and offered free post-launch events and demos.
  • Multiple reputable reviews praised production quality and the story-driven DLCs that added new mechanics.
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  • Critics also repeatedly described the game as derivative of Breath of the Wild, raising originality concerns but not proving predatory monetization.

Score factors

DirectionFactorEvidenceImpact
ForIn-game purchases presentThe Australian Classification listing for Immortals Fenyx Rising explicitly notes online interactivity and in-game purchases, and Ubisoft's store lists paid DLC and cosmetic packs with prices.[3][1]+20
AgainstCritical praise for production and craftMajor reviews highlighted the game’s art direction, humour, combat, and overall production quality, signaling meaningful consumer and creative value.[4][2]-15
AgainstSubstantial post-launch contentThe three paid DLC episodes included new storylines, a separate open world inspired by Chinese mythology, and one DLC that introduced a top-down brawler perspective indicating substantive new content and production work.[5][6][7]-14
AgainstPublisher states cosmetic-only storeUbisoft’s official post-launch announcement describes Immortals’ premium store as selling cosmetic-only items that are completely optional.[8]-11
ForRepeated criticism of derivative designMultiple critics and reviews described Immortals as borrowing heavily from The Legend of Zelda: Breath of the Wild and other Ubisoft formulas, which raises originality concerns though it does not by itself prove exploitative intent.[2][9]+11
ForPaid season pass and story DLCUbisoft offered a Season Pass containing three story-driven DLC episodes and sold additional paid packs on its store, including an Ultimate Hero's Pack and Adventurer's Pack.[10][1]+9

Confidence: High · Assessment is based on primary sources from Ubisoft, the Australian Classification record, the Ubisoft store, and multiple respected reviews; gaps remain only for any internal business targets or undisclosed telemetry but no public evidence of predatory monetization was found. · Researched 2026-07-23

Sources reviewed

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