
Immortals: Fenyx Rising
2020
The sourced concerns are substantially offset by delivered value.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Immortals: Fenyx Rising shipped with optional paid content and an in-game store, while Ubisoft publicly described store items as cosmetic-only and optional. The Australian Classification record lists in-game purchases and Ubisoft sold a Season Pass plus paid cosmetic packs on its store. Critics praised the game’s art, writing, combat, and story-driven DLCs, though several reviews described mechanics and design elements as derivative of Breath of the Wild. There is no sourced evidence of predatory pay-to-win monetization, deceptive launch tactics, or a rushed release intended to extract consumer spend.
- Publisher documentation and the Australian Classification list in-game purchases and a purchasable season pass.
- Ubisoft stated the in-game store sells cosmetic-only items and offered free post-launch events and demos.
- Multiple reputable reviews praised production quality and the story-driven DLCs that added new mechanics.
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- Critics also repeatedly described the game as derivative of Breath of the Wild, raising originality concerns but not proving predatory monetization.
Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| For | In-game purchases present | The Australian Classification listing for Immortals Fenyx Rising explicitly notes online interactivity and in-game purchases, and Ubisoft's store lists paid DLC and cosmetic packs with prices.[3][1] | +20 |
| Against | Critical praise for production and craft | Major reviews highlighted the game’s art direction, humour, combat, and overall production quality, signaling meaningful consumer and creative value.[4][2] | -15 |
| Against | Substantial post-launch content | The three paid DLC episodes included new storylines, a separate open world inspired by Chinese mythology, and one DLC that introduced a top-down brawler perspective indicating substantive new content and production work.[5][6][7] | -14 |
| Against | Publisher states cosmetic-only store | Ubisoft’s official post-launch announcement describes Immortals’ premium store as selling cosmetic-only items that are completely optional.[8] | -11 |
| For | Repeated criticism of derivative design | Multiple critics and reviews described Immortals as borrowing heavily from The Legend of Zelda: Breath of the Wild and other Ubisoft formulas, which raises originality concerns though it does not by itself prove exploitative intent.[2][9] | +11 |
| For | Paid season pass and story DLC | Ubisoft offered a Season Pass containing three story-driven DLC episodes and sold additional paid packs on its store, including an Ultimate Hero's Pack and Adventurer's Pack.[10][1] | +9 |
Confidence: High · Assessment is based on primary sources from Ubisoft, the Australian Classification record, the Ubisoft store, and multiple respected reviews; gaps remain only for any internal business targets or undisclosed telemetry but no public evidence of predatory monetization was found. · Researched 2026-07-23
Sources reviewed
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What does the community think?
The AI sees low cash-grab risk. What's your read?
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