
Eclipsium
2025
Insufficient evidence
We did not find enough credible, independent evidence to publish a numeric cash-grab score. Unrated is more honest than a guess.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Eclipsium launched on September 19, 2025 for PC and is sold on Steam with a stated base price of $12.99, the store page and price history show no in-game transactions or DLC listed at launch. Multiple independent reviews and coverage describe the game as a small-team indie horror project with strong artistic intent and surreal design, and the developer/publisher materials and community posts note a GMTK jam origin and incremental indie development. I found no credible reporting of predatory monetization, day-one paid DLC, or deceptive release practices.
- Steam store lists a $12.99 buy price and shows no in-game purchases or paid DLC at release.
- Reputable outlets highlight the game’s surreal art, design choices, and indie development craftsmanship.
- Developer and community notes trace the project to a GMTK jam and a small indie studio growth path.
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Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | Store price and no storefront microtransactions | Steam store page lists Eclipsium with a single purchase price of $12.99 and does not advertise in-game purchases or paid DLC on the product page.[4][6] | -12 |
| Against | Critical coverage emphasizes craft and art | Independent reviews from PC Gamer, The Escapist, and AV Club describe Eclipsium as a surreal, art-forward indie horror experience and emphasize atmosphere and design rather than monetization hooks.[2][1][3] | -17 |
| Against | Indie development trajectory | Developer and community posts note Eclipsium grew from a GMTK Game Jam prototype into a full indie release under Housefire and publisher Critical Reflex, indicating an incremental indie development process.[5][7] | -12 |
Confidence: Low · No source-backed commercial-extraction signal was found. · Researched 2026-08-22
Sources reviewed
- [1]www.escapistmagazine.com
- [2]www.pcgamer.com
- [3]www.avclub.com
- [4]store.steampowered.com
- [5]steamcommunity.com
- [6]steamdb.info
- [7]www.eclipsiumgame.com
- [8]steamcommunity.com
- [9]en.wikipedia.org
- [10]noisypixel.net
View 21 more sourcesShow fewer sources
- [11]steamcommunity.com
- [12]www.metacritic.com
- [13]finalweapon.net
- [14]www.youtube.com
- [15]www.youtube.com
- [16]eclipsium.fr
- [17]www.reddit.com
- [18]www.reddit.com
- [19]www.reddit.com
- [20]www.reddit.com
- [21]www.reddit.com
- [22]www.reddit.com
- [23]www.reddit.com
- [24]www.pappers.fr
- [25]www.reddit.com
- [26]www.reddit.com
- [27]www.reddit.com
- [28]www.reddit.com
- [29]www.reddit.com
- [30]cimagl.saxo.ku.dk
- [31]www.omegagaming.world