Dishonored: The Knife of Dunwall poster
Game

Dishonored: The Knife of Dunwall

2013

0Score
Low Cash-Grab Risk

The sourced concerns are substantially offset by delivered value.

What counts as a cash grab?

Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.

Why?

Dishonored: The Knife of Dunwall was released April 15-16, 2013 as paid story DLC priced at $9.99 and starring Daud. It contains three new missions, new weapons, powers and locations, and was marketed as the first part of a two-part story expansion. Contemporary press and reviews noted the DLC adds meaningful level design, new mechanics and narrative choices rather than being a mere skin pack. I found release pricing and scope clearly documented, and no reporting of predatory monetization or deceptive launch practices.

  • Launched April 15-16, 2013 for $9.99 on PC and consoles, price publicly disclosed.
  • The add-on contains three story missions but also new powers, weapons and areas.
  • Multiple reputable outlets praised level design, mechanics and narrative value.
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  • No credible reports found of deceptive release practices or explicit predatory monetization.

Score factors

DirectionFactorEvidenceImpact
AgainstCritical praise for productionMajor reviews praised the DLC's level design, new mechanics and narrative choices, describing the content as thoughtfully constructed and entertaining.[6][4][5]-16
ForDocumented launch priceThe Knife of Dunwall was released in mid April 2013 and was sold at launch for $9.99 or 800 Microsoft Points on consoles and PC storefronts.[3][1][2]+15
AgainstNarrative continuationThe Knife of Dunwall was presented and reported as the first part of a story-based expansion for Daud, followed by a second DLC chapter, indicating a planned narrative arc rather than a throwaway add-on.[1][2]-10
ForPrice versus limited mission countThe documented combination of a $9.99 launch price and a three-mission structure is factual and could be perceived by some consumers as a constrained quantity of content for the price.[7][3]+8

Confidence: High · Contemporary primary sources and multiple reputable reviews document launch price, mission count, new mechanics and positive design assessments, there is clear coverage and no evidence of predatory monetization though consumer-perceived value judgements may vary. · Researched 2026-09-20

Sources reviewed

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