
Dishonored: The Knife of Dunwall
2013
The sourced concerns are substantially offset by delivered value.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Dishonored: The Knife of Dunwall was released April 15-16, 2013 as paid story DLC priced at $9.99 and starring Daud. It contains three new missions, new weapons, powers and locations, and was marketed as the first part of a two-part story expansion. Contemporary press and reviews noted the DLC adds meaningful level design, new mechanics and narrative choices rather than being a mere skin pack. I found release pricing and scope clearly documented, and no reporting of predatory monetization or deceptive launch practices.
- Launched April 15-16, 2013 for $9.99 on PC and consoles, price publicly disclosed.
- The add-on contains three story missions but also new powers, weapons and areas.
- Multiple reputable outlets praised level design, mechanics and narrative value.
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- No credible reports found of deceptive release practices or explicit predatory monetization.
Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | Critical praise for production | Major reviews praised the DLC's level design, new mechanics and narrative choices, describing the content as thoughtfully constructed and entertaining.[6][4][5] | -16 |
| For | Documented launch price | The Knife of Dunwall was released in mid April 2013 and was sold at launch for $9.99 or 800 Microsoft Points on consoles and PC storefronts.[3][1][2] | +15 |
| Against | Narrative continuation | The Knife of Dunwall was presented and reported as the first part of a story-based expansion for Daud, followed by a second DLC chapter, indicating a planned narrative arc rather than a throwaway add-on.[1][2] | -10 |
| For | Price versus limited mission count | The documented combination of a $9.99 launch price and a three-mission structure is factual and could be perceived by some consumers as a constrained quantity of content for the price.[7][3] | +8 |
Confidence: High · Contemporary primary sources and multiple reputable reviews document launch price, mission count, new mechanics and positive design assessments, there is clear coverage and no evidence of predatory monetization though consumer-perceived value judgements may vary. · Researched 2026-09-20
Sources reviewed
- [1]gameinformer.com
- [2]www.gamespot.com
- [3]blog.playstation.com
- [4]www.pcgamer.com
- [5]www.metacritic.com
- [6]www.gamespot.com
- [7]kotaku.com
- [8]store.steampowered.com
- [9]dishonored.fandom.com
- [10]store.steampowered.com
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