
Call of Juarez: Gunslinger
2013
Insufficient evidence
We did not find enough credible, independent evidence to publish a numeric cash-grab score. Unrated is more honest than a guess.
What counts as a cash grab?
Commercial extraction prioritized over meaningful consumer or creative value. Profit, popularity, adaptations, sequels, remakes, high budgets, and normal marketing do not count by themselves.
Why?
Call of Juarez: Gunslinger was released in May 2013 as a deliberately marketed digital-only budget title, with Ubisoft announcing a $15 launch price and Techland positioning the game as a compact, arcade-style return to the series. Developer and industry postmortems describe conscious cost-saving choices, a short chapter structure, and hand-drawn animatics, while contemporary reviews praised its tight gunplay and storytelling. I found no credible reporting of predatory monetization, day-one paid DLC, or deceptive release practices, evidence instead points toward a cost-conscious but craft-driven product.
- Ubisoft publicly announced Gunslinger as a digital-only budget release priced at $15.
- Developers and writers documented intentional, cost-conscious design choices to make a compact arcade-style game.
- Contemporary reviews praised gunplay and narrative and repeatedly described the package as a complete, short downloadable title.
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Score factors
| Direction | Factor | Evidence | Impact |
|---|---|---|---|
| Against | Digital budget pricing | Ubisoft announced on April 22, 2013 that Call of Juarez: Gunslinger would launch on May 22, 2013 as a digital release priced at $15 and was described as a budget title in publisher/developer descriptions.[5][1] | -12 |
| Against | Deliberate cost conscious design | Writers and Devs documented a conscious, cost-aware design approach, planning short chapters, arcade focus, and inexpensive animatics to fit a smaller budget while preserving narrative aims.[3][2] | -15 |
| Against | Short arcade-focused content | Multiple reviews describe the game as a short, arcade-style shooter with tight, replayable score-based chapters rather than a full-scale AAA open world.[4] | -12 |
| Against | Commercial performance notes | Public records and summaries note Gunslinger was commercially successful as a digital SKU, reportedly among Ubisoft's better-selling digital-only titles in 2013.[1][6] | -8 |
Confidence: Low · No source-backed commercial-extraction signal was found. · Researched 2026-07-23
Sources reviewed
- [1]en.wikipedia.org
- [2]techland.net
- [3]www.gamedeveloper.com
- [4]www.pcgamer.com
- [5]www.gamespot.com
- [6]handwiki.org
- [7]www.gamespot.com
- [8]www.gamespot.com
- [9]www.gamespot.com
- [10]www.eurogamer.es
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- [12]www.playstationtrophies.org
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- [23]theses.cz
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- [25]www.vgchartz.com
- [26]a.osmarks.net
- [27]forum.bazicenter.com
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- [29]gamefaqs.gamespot.com
- [30]playgame.wiki
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- [34]gamrconnect.vgchartz.com
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- [36]everything.explained.today
- [37]www.cheatbook.de
- [38]gamingpastime.com